LuaSTG-x Core API
_G Member List

This is the complete list of members for _G, including all inherited members.

_3DToWorld(local x, local y, local z)_G
_DoFrame()_G
_SetBound()_G
acos(local x)_G
AfterFrame()_G
AfterRender()_G
Angle(local arg1, local arg2, local arg3, local arg4)_G
asin(local x)_G
assert(local v, local message)_G
atan(local x)_G
atan2(local y, local x)_G
BeforeRender()_G
BeginScene()_G
BentLaserData()_G
BoundCheck()_G
BoxCheck(local object, local left, local right, local bottom, local top)_G
CacheFile(local path)_G
CacheFileAsync(local path, local callback)_G
CalcTextSize(local name, local str)_G
CaptureScreen(local obj, local x, local y, local w, local h)_G
ChangeVideoMode(local width, local height, local windowed, local vsync)_G
CheckRes(local resType, local name)_G
Class(local base, local define)_G
collectgarbage(local opt, local arg)_G
CollisionCheck(local A, local B)_G
CollisionCheck3D(local A, local B)_G
Color(local a, local r, local g, local b)_G
combinNum(local ord, local sum)_G
CopyFrameBuffer()_G
CopyImage(local newname, local img)_G
cos(local x)_G
CreateRenderMode(local name, local blendEquation, local blendFuncSrc, local blendFuncDst, local shaderName)_G
CreateRenderTarget(local name)_G
CreateShaderProgramFromPath(local vert, local frag)_G
CreateShaderProgramFromString(local vert, local frag)_G
DefaultRenderFunc(local obj)_G
DefineDefaultScoreData(local t)_G
Del(local obj, local ...)_G
Del(local o)_G
DeSerialize(local s)_G
Dist(local objA, local objB)_G
DoFile(local path)_G
dofile(local filename)_G
DoFrame()_G
DrawCollider()_G
DrawGroupCollider(local group, local color, local offset_x, local offset_y)_G
EndScene()_G
EnumRes(local resType)_G
error(local message, local level)_G
ExtractRes(local path, local target)_G
Factorial(local num)_G
FileTaskAsyncWrapper(local path, local autoRelease, local task)_G
FileTaskWrapper(local path, local autoRelease, local task)_G
FindResAnimation(local name)_G
FindResFont(local name)_G
FindResForObject(local name)_G
FindResFX(local name)_G
FindResMusic(local name)_G
FindResource(local name, local resType)_G
FindResourcePackForPath(local path)_G
FindResParticle(local name)_G
FindResRenderTarget(local name)_G
FindResSound(local name)_G
FindResSprite(local name)_G
FindResTexture(local name)_G
FindTexture2D(local name)_G
FocusGainFunc()_G
FocusLoseFunc()_G
FrameEnd()_G
FrameFunc()_G
FrameInit()_G
FrameReset()_G
FreeObject(local object)_G
from(local path)_G
GameExit()_G
GameInit()_G
GetAllControllers()_G
GetAttr(local obj, local key)_G
getfenv(local f)_G
GetFPS()_G
GetFrameBuffer()_G
GetGlobal(local k, local v)_G
GetImageScale()_G
GetInput()_G
GetKeyState(local code)_G
GetLastChar()_G
GetLastKey()_G
GetLastXY(local object)_G
getmetatable(local object)_G
GetMousePosition()_G
GetMouseState(local button)_G
GetMusicState(local name)_G
GetnObj()_G
GetParticlePool(local object)_G
GetPlatform()_G
GetSoundState(local name)_G
GetTextureSize(local name)_G
GetThreadPoolSize()_G
GetV(local obj)_G
GOLD_G
GROUP_ALL_G
GROUP_ENEMY_G
GROUP_ENEMY_BULLET_G
GROUP_GHOST_G
GROUP_INDES_G
GROUP_ITEM_G
GROUP_NONTJT_G
GROUP_NUM_OF_GROUP_G
GROUP_PLAYER_G
GROUP_PLAYER_BULLET_G
hypot(local x, local y)_G
import(local module)_G
Include(local filename)_G
ipairs(local t)_G
IsRenderTarget(local name)_G
IsValid(local obj)_G
KeyIsDown(local key)_G
KeyIsPressed(local key)_G
KeyIsReleased(local key)_G
Kill(local obj, local ...)_G
Kill(local o)_G
LAYER_BG_G
LAYER_ENEMY_G
LAYER_ENEMY_BULLET_G
LAYER_ENEMY_BULLET_EF_G
LAYER_ITEM_G
LAYER_PLAYER_G
LAYER_PLAYER_BULLET_G
LAYER_TOP_G
load(local chunk, local chunkname)_G
LoadAniFromFile(local texaniname, local filename, local mipmap, local n, local m, local intv, local a, local b, local rect)_G
LoadAnimation(local name, local tex_name, local x, local y, local w, local h, local nCol, local nRow, local interval, local a, local b, local colliType)_G
loadfile(local filename, local mode, local env)_G
LoadFont(local name, local path)_G
LoadFontAsync(local name, local path, local callback)_G
LoadFX(local name, local fShader, local vShader, local isString)_G
LoadImage(local name, local tex_name, local x, local y, local w, local h, local a, local b, local colliType)_G
LoadImageFromFile(local name, local filename, local mipmap, local a, local b, local rect)_G
LoadImageGroup(local prefix, local texname, local x, local y, local w, local h, local cols, local rows, local a, local b, local rect)_G
LoadImageGroupFromFile(local texaniname, local filename, local mipmap, local n, local m, local a, local b, local rect)_G
LoadMusic(local name, local path, local loop_end, local loop_duration)_G
LoadMusicAsync(local name, local path, local loop_end, local loop_duration, local callback)_G
LoadPack(local path, local password)_G
LoadPS(local name, local path, local img_name, local a, local b, local colliType)_G
LoadPSAsync(local name, local path, local img_name, local a, local b, local colliType, local callback)_G
LoadSound(local name, local path)_G
LoadSoundAsync(local name, local path, local callback)_G
loadstring(local string, local chunkname)_G
LoadTexture(local name, local path)_G
LoadTextureAsync(local name, local path, local callback)_G
LoadTTF(local name, local path, local size)_G
LoadTTFAsync(local name, local path, local size, local callback)_G
make_scoredata_table(local t)_G
MessageBox(local msg, local title)_G
module(local name, local ...)_G
MouseIsDown(local button)_G
MouseIsPressed(local button)_G
MouseIsReleased(local button)_G
MousePosition()_G
MousePositionPre()_G
New(local class, local ...)_G
next(local table, local index)_G
NextObject(local groupid, local id)_G
ObjFrame()_G
ObjList(local groupid)_G
ObjRender()_G
ObjTable()_G
pairs(local t)_G
ParticleFire(local object)_G
ParticleGetEmission(local object)_G
ParticleGetn(local object)_G
ParticleSetEmission(local object, local count)_G
ParticleStop(local object)_G
PauseMusic(local name)_G
PauseSound(local name)_G
pcall(local f, local arg1, local ...)_G
PI_G
PI_2_G
PI_4_G
PIx2_G
PlayMusic(local name, local vol, local position)_G
PlaySound(local name, local vol, local pan, local sndflag)_G
PlaySound(local name, local vol, local pan)_G
PopRenderTarget(local name)_G
PostEffect(local rt, local fx, local blend, local param)_G
PostEffectApply(local fx, local blend_mode, local param)_G
PostEffectCapture()_G
PreserveObject(local o)_G
Print(local ...)_G
print(local ...)_G
PushRenderTarget(local name)_G
Rand()_G
rawequal(local v1, local v2)_G
rawget(local table, local index)_G
RawKill(local o)_G
rawset(local table, local index, local value)_G
RC4XOR(local data, local size)_G
RegistClasses()_G
RegisterClass(local class)_G
RemoveResource(local poolType, local resType, local name)_G
Render(local name, local x, local y, local rot, local hscale, local vscale, local z)_G
Render4V(local name, local x1, local y1, local z1, local x2, local y2, local z2, local x3, local y3, local z3, local x4, local y4, local z4)_G
RenderClear(local color)_G
RenderFunc()_G
RenderRect(local name, local left, local right, local bottom, local top)_G
RenderSector(local name, local x, local y, local start, local end_, local r1, local r2, local seg)_G
RenderText(local fontname, local text, local x, local y, local size, local ...)_G
RenderText(local name, local text, local x, local y, local scale, local align)_G
RenderTexture(local name, local blend, local vertex1, local vertex2, local vertex3, local vertex4)_G
RenderTTF(local ttfname, local text, local left, local right, local bottom, local top, local color, local ...)_G
RenderTTF(local name, local text, local left, local right, local bottom, local top, local fmt, local color, local scale)_G
require(local modname)_G
Reset3D()_G
ResetPool()_G
ResumeMusic(local name)_G
ResumeSound(local name)_G
SampleBezierA1(local list, local count, local length, local rate)_G
SaveScoreData()_G
scoredata_mt_index(local t, local k)_G
scoredata_mt_newindex(local t, local k, local v)_G
Screenshot()_G
select(local index, local ...)_G
Serialize(local o)_G
Set3D(local key, local a, local b, local c)_G
SetAnimationCenter(local name, local x, local y)_G
SetAnimationState(local name, local blendMode, local color1, local color2, local color3, local color4)_G
SetAttr(local obj, local key, local v)_G
SetBGMVolume(local arg1, local arg2)_G
SetBound(local left, local right, local bottom, local top)_G
setfenv(local f, local table)_G
SetFog(local near, local far, local color)_G
SetFontState(local name, local blendMode, local color)_G
SetFPS(local number)_G
SetGlobal(local k, local v)_G
SetImageCenter(local name, local x, local y)_G
SetImageScale(local scale)_G
SetImageState(local name, local blendMode, local color1, local color2, local color3, local color4)_G
SetImgState(local object, local blend, local a, local r, local g, local b)_G
SetLastXY(local object, local x, local y)_G
setmetatable(local table, local metatable)_G
SetMSAALevel(local level)_G
SetOffscreen(local b)_G
SetOnControllerAxisEvent(local f)_G
SetOnControllerConnect(local f)_G
SetOnControllerDisconnect(local f)_G
SetOnControllerKeyDown(local f)_G
SetOnControllerKeyUp(local f)_G
SetOnWriteLog(local f)_G
SetOrtho(local left, local right, local bottom, local top)_G
SetPerspective(local eyeX, local eyeY, local eyeZ, local atX, local atY, local atZ, local upX, local upY, local upZ, local fovy, local aspect, local zn, local zf)_G
SetResLoadInfo(local b)_G
SetResolution(local width, local height)_G
SetResourceStatus(local poolType)_G
SetSEVolume(local arg1, local arg2)_G
SetShaderUniform(local fx, local param)_G
SetSplash(local b)_G
SetThreadPoolSize(local n)_G
SetTitle(local title)_G
SetV(local obj, local v, local angle, local updateRot)_G
SetV2(local obj, local v, local angle, local updateRot, local aim)_G
SetViewMode(local mode)_G
SetViewport(local left, local right, local bottom, local top)_G
SetVsync(local boolean)_G
SetWindowed(local b)_G
ShowSplashWindow(local path)_G
sign(local x)_G
sin(local x)_G
SQRT2_G
SQRT2_2_G
SQRT3_G
StopMusic(local name)_G
StopSound(local name)_G
stringify(local this, local docol, local spacing_h, local spacing_v, local preindent)_G
SystemLog(local str)_G
tan(local x)_G
tonumber(local e, local base)_G
tostring(local v)_G
type(local v)_G
UnloadPack(local path)_G
unpack(local list, local i, local j)_G
UpdateParticle(local object)_G
UpdateXY()_G
UserSystemOperation()_G
visitTable(local t)_G
WorldToGame(local x, local y, local flipY)_G
WorldToScreen(local x, local y)_G
xclass(local base, local define)_G
xpcall(local f, local msgh, local arg1, local ...)_G
XXHash32(local data)_G