LuaSTG-x Core API
l2d::Model Member List

This is the complete list of members for l2d::Model, including all inherited members.

addParameterValue(local name, local value, local weight)l2d::Model
areaHitTest(local hitAreaName, local x, local y)l2d::Model
create(local dir, local fileName)l2d::Model
getCanvasSize()l2d::Model
getDebugRectRenderer()l2d::Model
getDirectory()l2d::Model
getDrawableBlendMode(local name)l2d::Model
getDrawableCount()l2d::Model
getDrawableCulling(local name)l2d::Model
getDrawableNames()l2d::Model
getDrawableOpacity(local name)l2d::Model
getExpressionNames()l2d::Model
getGravity()l2d::Model
getLipValue()l2d::Model
getModelColor()l2d::Model
getModelOpacity()l2d::Model
getMotionCount(local groupName)l2d::Model
getMotionGroupNames()l2d::Model
getParameterCount()l2d::Model
getParameterDefaultValue(local name)l2d::Model
getParameterMaximumValue(local name)l2d::Model
getParameterMinimumValue(local name)l2d::Model
getParameterNames()l2d::Model
getParameterValue(local name)l2d::Model
getPartCount()l2d::Model
getPartNames()l2d::Model
getPartOpacity(local name)l2d::Model
getSoundFileName(local groupName, local index)l2d::Model
getWind()l2d::Model
multiplyParameterValue(local name, local value, local weight)l2d::Model
resetDragging()l2d::Model
setAcceleration(local x, local y, local z)l2d::Model
setAutoDragging(local b)l2d::Model
setBlinkingInterval(local blinkigInterval)l2d::Model
setBlinkingSettings(local closing, local closed, local opening)l2d::Model
setDebugRectEnable(local b)l2d::Model
setDragging(local x, local y)l2d::Model
setExpression(local expressionName)l2d::Model
setGravity(local gravity)l2d::Model
setLipValue(local value)l2d::Model
setModelColor(local color)l2d::Model
setModelOpacity(local opacity)l2d::Model
setParameterValue(local name, local value, local weight)l2d::Model
setPartOpacity(local name, local opacity)l2d::Model
setRandomExpression()l2d::Model
setTouchDragging(local x, local y)l2d::Model
setWind(local wind)l2d::Model
startMotion(local groupName, local index, local priority)l2d::Model
startRandomMotion(local groupName, local priority)l2d::Model
update(local delta)l2d::Model