__add(local other, local out) | math::mat4 | |
__div(local other) | math::mat4 | |
__eq(local other) | math::mat4 | |
__mul(local other, local out) | math::mat4 | |
__sub(local other, local out) | math::mat4 | |
__tostring() | math::mat4 | |
__unm() | math::mat4 | |
add(local other) | math::mat4 | |
clone() | math::mat4 | |
createBillboard(local objectPosition, local cameraPosition, local cameraUpVector, local cameraForwardVector) | math::mat4 | |
createLookAt(local eye, local target, local up) | math::mat4 | |
createOrthographic(local width, local height, local zNearPlane, local zFarPlane) | math::mat4 | |
createOrthographicOffCenter(local left, local right, local bottom, local top, local zNearPlane, local zFarPlane) | math::mat4 | |
createPerspective(local fovy, local aspect, local n, local f) | math::mat4 | |
createRotationFromAxisAngle(local axis, local angle) | math::mat4 | |
createRotationFromQuaternion(local q) | math::mat4 | |
createRotationX(local angle) | math::mat4 | |
createRotationY(local angle) | math::mat4 | |
createRotationZ(local angle) | math::mat4 | |
createScale(local x, local y, local z) | math::mat4 | |
createTransform(local translation, local scale, local quaternion) | math::mat4 | |
createTranslation(local x, local y, local z) | math::mat4 | |
decompose(local out_scale, local out_rotation, local out_translation) | math::mat4 | |
determinant() | math::mat4 | |
getBackVector() | math::mat4 | |
getDownVector() | math::mat4 | |
getForwardVector() | math::mat4 | |
getInversed() | math::mat4 | |
getLeftVector() | math::mat4 | |
getNegated() | math::mat4 | |
getRightVector() | math::mat4 | |
getRotation() | math::mat4 | |
getScale() | math::mat4 | |
getScaled(local x, local y, local z) | math::mat4 | |
getTranslated(local x, local y, local z) | math::mat4 | |
getTranslation() | math::mat4 | |
getTransposed() | math::mat4 | |
getUpVector() | math::mat4 | |
identity() | math::mat4 | |
inverse() | math::mat4 | |
multiply(local other) | math::mat4 | |
negate() | math::mat4 | |
one() | math::mat4 | |
rotateByAxisAngle(local axis, local angle) | math::mat4 | |
rotateByQuaternion(local q) | math::mat4 | |
rotateX(local angle) | math::mat4 | |
rotateY(local angle) | math::mat4 | |
scale(local x, local y, local z) | math::mat4 | |
set(local ...) | math::mat4 | |
setIdentity() | math::mat4 | |
setZero() | math::mat4 | |
subtract(local other) | math::mat4 | |
transformVector(local x, local y, local z, local w) | math::mat4 | |
translate(local x, local y, local z) | math::mat4 | |
transpose() | math::mat4 | |
zero() | math::mat4 | |