| __add(local other, local out) | math::mat4 | |
| __div(local other) | math::mat4 | |
| __eq(local other) | math::mat4 | |
| __mul(local other, local out) | math::mat4 | |
| __sub(local other, local out) | math::mat4 | |
| __tostring() | math::mat4 | |
| __unm() | math::mat4 | |
| add(local other) | math::mat4 | |
| clone() | math::mat4 | |
| createBillboard(local objectPosition, local cameraPosition, local cameraUpVector, local cameraForwardVector) | math::mat4 | |
| createLookAt(local eye, local target, local up) | math::mat4 | |
| createOrthographic(local width, local height, local zNearPlane, local zFarPlane) | math::mat4 | |
| createOrthographicOffCenter(local left, local right, local bottom, local top, local zNearPlane, local zFarPlane) | math::mat4 | |
| createPerspective(local fovy, local aspect, local n, local f) | math::mat4 | |
| createRotationFromAxisAngle(local axis, local angle) | math::mat4 | |
| createRotationFromQuaternion(local q) | math::mat4 | |
| createRotationX(local angle) | math::mat4 | |
| createRotationY(local angle) | math::mat4 | |
| createRotationZ(local angle) | math::mat4 | |
| createScale(local x, local y, local z) | math::mat4 | |
| createTransform(local translation, local scale, local quaternion) | math::mat4 | |
| createTranslation(local x, local y, local z) | math::mat4 | |
| decompose(local out_scale, local out_rotation, local out_translation) | math::mat4 | |
| determinant() | math::mat4 | |
| getBackVector() | math::mat4 | |
| getDownVector() | math::mat4 | |
| getForwardVector() | math::mat4 | |
| getInversed() | math::mat4 | |
| getLeftVector() | math::mat4 | |
| getNegated() | math::mat4 | |
| getRightVector() | math::mat4 | |
| getRotation() | math::mat4 | |
| getScale() | math::mat4 | |
| getScaled(local x, local y, local z) | math::mat4 | |
| getTranslated(local x, local y, local z) | math::mat4 | |
| getTranslation() | math::mat4 | |
| getTransposed() | math::mat4 | |
| getUpVector() | math::mat4 | |
| identity() | math::mat4 | |
| inverse() | math::mat4 | |
| multiply(local other) | math::mat4 | |
| negate() | math::mat4 | |
| one() | math::mat4 | |
| rotateByAxisAngle(local axis, local angle) | math::mat4 | |
| rotateByQuaternion(local q) | math::mat4 | |
| rotateX(local angle) | math::mat4 | |
| rotateY(local angle) | math::mat4 | |
| scale(local x, local y, local z) | math::mat4 | |
| set(local ...) | math::mat4 | |
| setIdentity() | math::mat4 | |
| setZero() | math::mat4 | |
| subtract(local other) | math::mat4 | |
| transformVector(local x, local y, local z, local w) | math::mat4 | |
| translate(local x, local y, local z) | math::mat4 | |
| transpose() | math::mat4 | |
| zero() | math::mat4 | |