LuaSTG-x Core API
math::matrix Member List

This is the complete list of members for math::matrix, including all inherited members.

__add(local a, local b)math::matrix
__concat(local a, local b)math::matrix
__div(local a, local b)math::matrix
__eq(local a, local b)math::matrix
__mul(local a, local b)math::matrix
__pow(local a, local b)math::matrix
__sub(local a, local b)math::matrix
__tostring(local a)math::matrix
_NAMEmath::matrix
_TYPEmath::matrix
_VERSIONmath::matrix
abs(local a)math::matrix
add(local m1, local m2)math::matrix
columns(local mtx)math::matrix
concath(local m1, local m2)math::matrix
concatv(local m1, local m2)math::matrix
copy(local m1)math::matrix
cross(local m1, local m2)math::matrix
det()math::matrix
div(local m1, local m2)math::matrix
divnum(local m1, local num)math::matrix
dogauss()math::matrix
elementstostrings(local mtx)math::matrix
getelement(local mtx, local i, local j)math::matrix
gsub(local from, local to)math::matrix
invert()math::matrix
ipairs(local mtx)math::matrix
latex(local mtx, local align)math::matrix
len(local m1)math::matrix
makereplacer(local ...)math::matrix
mul(local m1, local m2)math::matrix
mulnum(local m1, local num)math::matrix
new(local rows, local columns, local value)math::matrix
new(local o)math::matrix
normf(local mtx)math::matrix
normmax(local mtx)math::matrix
pow(local m1, local num)math::matrix
print(local ...)math::matrix
random(local mtx, local start, local stop, local idp)math::matrix
replace(local m1, local func, local ...)math::matrix
root(local m1, local root, local iters)math::matrix
rotl(local m1)math::matrix
rotr(local m1)math::matrix
round(local mtx, local idp)math::matrix
rows(local mtx)math::matrix
scalar(local m1, local m2)math::matrix
setelement(local mtx, local i, local j, local value)math::matrix
size(local mtx)math::matrix
solve(local m1)math::matrix
sqrt(local m1, local iters)math::matrix
sqrt(local a)math::matrix
sub(local m1, local m2)math::matrix
subm(local m1, local i1, local j1, local i2, local j2)math::matrix
symbolmath::matrix
tostring(local mtx, local formatstr)math::matrix
transpose(local m1)math::matrix
type(local mtx)math::matrix
type()math::matrix