LuaSTG-x Core API
math::vec2 Member List

This is the complete list of members for math::vec2, including all inherited members.

__add(local other)math::vec2
__div(local other)math::vec2
__eq(local other)math::vec2
__indexmath::vec2
__mul(local other)math::vec2
__sub(local other)math::vec2
__tostring()math::vec2
__unm()math::vec2
add(local other)math::vec2
angle(local other)math::vec2
clamp(local min, local max)math::vec2
clone()math::vec2
cross(local other)math::vec2
distance(local other)math::vec2
distanceSquared(local other)math::vec2
dot(local other)math::vec2
fuzzyEquals(local other, local var)math::vec2
getClamped(local min, local max)math::vec2
getMidpoint(local other)math::vec2
getNormalized()math::vec2
getPerp()math::vec2
getProjection(local other)math::vec2
getRotateAround(local point, local angle)math::vec2
getRotated(local other)math::vec2
getRPerp()math::vec2
getScaled(local scalar)math::vec2
isFinite()math::vec2
isOne()math::vec2
isZero()math::vec2
length()math::vec2
lengthSquared()math::vec2
lerp(local target, local alpha)math::vec2
negate()math::vec2
normalize()math::vec2
one()math::vec2
rotate(local point, local angle)math::vec2
scale(local scalar)math::vec2
set(local xx, local yy, local zz)math::vec2
setZero()math::vec2
smooth(local target, local elapsedTime, local responseTime)math::vec2
subtract(local other)math::vec2
xmath::vec2
ymath::vec2
zero()math::vec2