◆ bonus
number _G::soundVolume::bonus = 0.6 |
◆ bonus2
number _G::soundVolume::bonus2 = 0.6 |
◆ boon00
number _G::soundVolume::boon00 = 0.9 |
◆ boon01
number _G::soundVolume::boon01 = 0.7 |
◆ cancel00
number _G::soundVolume::cancel00 = 0.4 |
◆ cardget
number _G::soundVolume::cardget = 0.8 |
◆ cat00
number _G::soundVolume::cat00 = 0.55 |
◆ ch00
number _G::soundVolume::ch00 = 0.9 |
◆ ch02
number _G::soundVolume::ch02 = 1 |
◆ damage00
number _G::soundVolume::damage00 = 0.35 |
◆ damage01
number _G::soundVolume::damage01 = 0.5 |
◆ don00
number _G::soundVolume::don00 = 0.85 |
◆ enep00
number _G::soundVolume::enep00 = 0.35 |
◆ enep01
number _G::soundVolume::enep01 = 0.6 |
◆ enep02
number _G::soundVolume::enep02 = 0.45 |
◆ explode
number _G::soundVolume::explode = 0.4 |
◆ extend
number _G::soundVolume::extend = 0.6 |
◆ graze
number _G::soundVolume::graze = 0.4 |
◆ gun00
number _G::soundVolume::gun00 = 0.6 |
◆ invalid
number _G::soundVolume::invalid = 0.8 |
◆ item00
number _G::soundVolume::item00 = 0.32 |
◆ kira00
number _G::soundVolume::kira00 = 0.33 |
◆ kira01
number _G::soundVolume::kira01 = 0.4 |
◆ kira02
number _G::soundVolume::kira02 = 0.6 |
◆ lazer00
number _G::soundVolume::lazer00 = 0.35 |
◆ lazer01
number _G::soundVolume::lazer01 = 0.35 |
◆ lazer02
number _G::soundVolume::lazer02 = 0.18 |
◆ lgods1
number _G::soundVolume::lgods1 = 0.6 |
◆ lgods2
number _G::soundVolume::lgods2 = 0.6 |
◆ lgods3
number _G::soundVolume::lgods3 = 0.6 |
◆ lgods4
number _G::soundVolume::lgods4 = 0.6 |
◆ lgodsget
number _G::soundVolume::lgodsget = 0.6 |
◆ msl
number _G::soundVolume::msl = 0.37 |
◆ msl2
number _G::soundVolume::msl2 = 0.37 |
◆ nep00
number _G::soundVolume::nep00 = 0.5 |
◆ nodamage
number _G::soundVolume::nodamage = 0.5 |
◆ ok00
number _G::soundVolume::ok00 = 0.4 |
◆ option
number _G::soundVolume::option = 0.7 |
◆ pause
number _G::soundVolume::pause = 0.5 |
◆ pldead00
number _G::soundVolume::pldead00 = 0.7 |
◆ plst00
number _G::soundVolume::plst00 = 0.27 |
◆ power0
number _G::soundVolume::power0 = 0.7 |
◆ power02
number _G::soundVolume::power02 = 0.7 |
◆ power1
number _G::soundVolume::power1 = 0.6 |
◆ powerup
number _G::soundVolume::powerup = 0.6 |
◆ powerup1
number _G::soundVolume::powerup1 = 0.55 |
◆ select00
number _G::soundVolume::select00 = 0.4 |
◆ slash
number _G::soundVolume::slash = 0.75 |
◆ tan00
number _G::soundVolume::tan00 = 0.28 |
◆ tan01
number _G::soundVolume::tan01 = 0.35 |
◆ tan02
number _G::soundVolume::tan02 = 0.5 |
◆ timeout
number _G::soundVolume::timeout = 0.6 |
◆ timeout2
number _G::soundVolume::timeout2 = 0.7 |
◆ water
number _G::soundVolume::water = 0.6 |
The documentation for this class was generated from the following file: