LuaSTG-x Core API
_G::soundVolume Class Reference

Public Attributes

number bonus = 0.6
 
number bonus2 = 0.6
 
number boon00 = 0.9
 
number boon01 = 0.7
 
number cancel00 = 0.4
 
number cardget = 0.8
 
number cat00 = 0.55
 
number ch00 = 0.9
 
number ch02 = 1
 
number damage00 = 0.35
 
number damage01 = 0.5
 
number don00 = 0.85
 
number enep00 = 0.35
 
number enep01 = 0.6
 
number enep02 = 0.45
 
number explode = 0.4
 
number extend = 0.6
 
number graze = 0.4
 
number gun00 = 0.6
 
number invalid = 0.8
 
number item00 = 0.32
 
number kira00 = 0.33
 
number kira01 = 0.4
 
number kira02 = 0.6
 
number lazer00 = 0.35
 
number lazer01 = 0.35
 
number lazer02 = 0.18
 
number lgods1 = 0.6
 
number lgods2 = 0.6
 
number lgods3 = 0.6
 
number lgods4 = 0.6
 
number lgodsget = 0.6
 
number msl = 0.37
 
number msl2 = 0.37
 
number nep00 = 0.5
 
number nodamage = 0.5
 
number ok00 = 0.4
 
number option = 0.7
 
number pause = 0.5
 
number pldead00 = 0.7
 
number plst00 = 0.27
 
number power0 = 0.7
 
number power02 = 0.7
 
number power1 = 0.6
 
number powerup = 0.6
 
number powerup1 = 0.55
 
number select00 = 0.4
 
number slash = 0.75
 
number tan00 = 0.28
 
number tan01 = 0.35
 
number tan02 = 0.5
 
number timeout = 0.6
 
number timeout2 = 0.7
 
number water = 0.6
 

Member Data Documentation

◆ bonus

number _G::soundVolume::bonus = 0.6

◆ bonus2

number _G::soundVolume::bonus2 = 0.6

◆ boon00

number _G::soundVolume::boon00 = 0.9

◆ boon01

number _G::soundVolume::boon01 = 0.7

◆ cancel00

number _G::soundVolume::cancel00 = 0.4

◆ cardget

number _G::soundVolume::cardget = 0.8

◆ cat00

number _G::soundVolume::cat00 = 0.55

◆ ch00

number _G::soundVolume::ch00 = 0.9

◆ ch02

number _G::soundVolume::ch02 = 1

◆ damage00

number _G::soundVolume::damage00 = 0.35

◆ damage01

number _G::soundVolume::damage01 = 0.5

◆ don00

number _G::soundVolume::don00 = 0.85

◆ enep00

number _G::soundVolume::enep00 = 0.35

◆ enep01

number _G::soundVolume::enep01 = 0.6

◆ enep02

number _G::soundVolume::enep02 = 0.45

◆ explode

number _G::soundVolume::explode = 0.4

◆ extend

number _G::soundVolume::extend = 0.6

◆ graze

number _G::soundVolume::graze = 0.4

◆ gun00

number _G::soundVolume::gun00 = 0.6

◆ invalid

number _G::soundVolume::invalid = 0.8

◆ item00

number _G::soundVolume::item00 = 0.32

◆ kira00

number _G::soundVolume::kira00 = 0.33

◆ kira01

number _G::soundVolume::kira01 = 0.4

◆ kira02

number _G::soundVolume::kira02 = 0.6

◆ lazer00

number _G::soundVolume::lazer00 = 0.35

◆ lazer01

number _G::soundVolume::lazer01 = 0.35

◆ lazer02

number _G::soundVolume::lazer02 = 0.18

◆ lgods1

number _G::soundVolume::lgods1 = 0.6

◆ lgods2

number _G::soundVolume::lgods2 = 0.6

◆ lgods3

number _G::soundVolume::lgods3 = 0.6

◆ lgods4

number _G::soundVolume::lgods4 = 0.6

◆ lgodsget

number _G::soundVolume::lgodsget = 0.6

◆ msl

number _G::soundVolume::msl = 0.37

◆ msl2

number _G::soundVolume::msl2 = 0.37

◆ nep00

number _G::soundVolume::nep00 = 0.5

◆ nodamage

number _G::soundVolume::nodamage = 0.5

◆ ok00

number _G::soundVolume::ok00 = 0.4

◆ option

number _G::soundVolume::option = 0.7

◆ pause

number _G::soundVolume::pause = 0.5

◆ pldead00

number _G::soundVolume::pldead00 = 0.7

◆ plst00

number _G::soundVolume::plst00 = 0.27

◆ power0

number _G::soundVolume::power0 = 0.7

◆ power02

number _G::soundVolume::power02 = 0.7

◆ power1

number _G::soundVolume::power1 = 0.6

◆ powerup

number _G::soundVolume::powerup = 0.6

◆ powerup1

number _G::soundVolume::powerup1 = 0.55

◆ select00

number _G::soundVolume::select00 = 0.4

◆ slash

number _G::soundVolume::slash = 0.75

◆ tan00

number _G::soundVolume::tan00 = 0.28

◆ tan01

number _G::soundVolume::tan01 = 0.35

◆ tan02

number _G::soundVolume::tan02 = 0.5

◆ timeout

number _G::soundVolume::timeout = 0.6

◆ timeout2

number _G::soundVolume::timeout2 = 0.7

◆ water

number _G::soundVolume::water = 0.6

The documentation for this class was generated from the following file: