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| function | boundCheck () |
| |
| function | clear () |
| |
| function | collisionCheck (local x, local y) |
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| function | collisionCheckExtendWidth (local x, local y, local extend) |
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| function | create () |
| |
| function | getColorMixMode () |
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| function | getColorMode () |
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| function | getDefaultColor () |
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| function | getDefaultWidth () |
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| function | getLength () |
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| function | getLengthLimit () |
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| function | getNodeColor (local i) |
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| function | getNodeCount () |
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| function | getNodeLength (local i) |
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| function | getNodeLimit () |
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| function | getNodePosition (local i) |
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| function | getNodeWidth (local i) |
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| function | getRenderScale () |
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| function | popHead (local n) |
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| function | popTail (local n) |
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| function | pushHead (local x, local y, local width, local color) |
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| function | pushTail (local x, local y, local width, local color) |
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| function | render (local texture, local blend, local color, local tex_left, local tex_top, local tex_width, local tex_height) |
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| function | reset () |
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| function | setAllColor (local color) |
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| function | setAllWidth (local width) |
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| function | setColorMode (local mode, local mixMode) |
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| function | setDefaultColor (local color) |
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| function | setDefaultWidth (local width) |
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| function | setLengthLimit (local v) |
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| function | setNodeColor (local i, local color) |
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| function | setNodeLimit (local n) |
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| function | setNodePosition (local i, local x, local y) |
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| function | setNodeWidth (local i, local width) |
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| function | setRenderScale (local scale) |
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| function | strictCollisionCheck (local x, local y) |
| |
◆ boundCheck()
◆ clear()
◆ collisionCheck()
◆ collisionCheckExtendWidth()
- Parameters
-
| x | number |
| y | number |
| extend | number |
- Returns
- boolean
- 重载
- fun(self:lstg.GameObjectBentLaser, p:lstg.GameObject, extend:number):boolean
◆ create()
◆ getColorMixMode()
◆ getColorMode()
◆ getDefaultColor()
◆ getDefaultWidth()
◆ getLength()
◆ getLengthLimit()
◆ getNodeColor()
◆ getNodeCount()
◆ getNodeLength()
◆ getNodeLimit()
◆ getNodePosition()
- Parameters
-
- Returns
- vec2_table
◆ getNodeWidth()
◆ getRenderScale()
◆ popHead()
◆ popTail()
◆ pushHead()
◆ pushTail()
◆ render()
◆ reset()
◆ setAllColor()
◆ setAllWidth()
◆ setColorMode()
◆ setDefaultColor()
◆ setDefaultWidth()
◆ setLengthLimit()
◆ setNodeColor()
◆ setNodeLimit()
◆ setNodePosition()
◆ setNodeWidth()
◆ setRenderScale()
◆ strictCollisionCheck()
The documentation for this class was generated from the following file: