◆ create()
◆ createWithTexture()
◆ getInfo()
◆ getTexture()
◆ getTriangles()
◆ render()
- Parameters
-
- Returns
- boolean
- 重载
- fun(self:lstg.ResTexture, quad:cc.V3F_C4B_T2F_Quad):boolean
◆ setTexParameters()
lstg.ResTexture
see Filtering
and Repeating and Clamping Textures
- Parameters
-
minFilter | ccb.SamplerFilter|string |
magFilter | ccb.SamplerFilter|string @'linear'/'nearest' |
wrapS | ccb.SamplerAddressMode|string |
wrapT | ccb.SamplerAddressMode|string @'repeat'/'mirrored_repeat'/'clamp_to_edge' |
◆ setTriangles()
◆ setWrap()
- Parameters
-
wrap | ccb.SamplerAddressMode|number |
The documentation for this class was generated from the following file: