LuaSTG-x Core API
lstg::ResRenderTarget Class Reference

Public Member Functions

function copyTexture ()
 
function create (local name)
 
function getClearColor ()
 
function getInfo ()
 
function getTarget ()
 
function getTexture ()
 
function isNeedBlendFix ()
 
function pop ()
 
function push ()
 
function render (local shader, local blend)
 
function setClearColor (local color)
 
function setNeedBlendFix (local b)
 
function setTexParameters (local minFilter, local magFilter, local wrapS, local wrapT)
 lstg.ResRenderTarget More...
 

Member Function Documentation

◆ copyTexture()

function copyTexture ( )
Returns
cc.Texture2D

◆ create()

function create ( local  name)
Parameters
namestring
Returns
lstg.ResRenderTarget

◆ getClearColor()

function getClearColor ( )
Returns
color4b_table

◆ getInfo()

function getInfo ( )
Returns
map_table

◆ getTarget()

function getTarget ( )
Returns
cc.RenderTexture

◆ getTexture()

function getTexture ( )
Returns
cc.Texture2D

◆ isNeedBlendFix()

function isNeedBlendFix ( )
Returns
boolean

◆ pop()

function pop ( )
Returns
boolean

◆ push()

function push ( )
Returns
boolean

◆ render()

function render ( local  shader,
local  blend 
)
Parameters
shaderlstg.ResFX
blendlstg.RenderMode
Returns
boolean

◆ setClearColor()

function setClearColor ( local  color)
Parameters
colorcolor4b_table
Returns
lstg.ResRenderTarget

◆ setNeedBlendFix()

function setNeedBlendFix ( local  b)
Parameters
bboolean
Returns
lstg.ResRenderTarget

◆ setTexParameters()

function setTexParameters ( local  minFilter,
local  magFilter,
local  wrapS,
local  wrapT 
)

lstg.ResRenderTarget

See also
lstg.ResTexture
Parameters
minFilternumber
magFilternumber @gl.LINEAR gl.NEAREST
wrapSnumber
wrapTnumber @gl.REPEAT gl.MIRRORED_REPEAT gl.CLAMP_TO_EDGE gl.CLAMP_TO_BORDER

The documentation for this class was generated from the following file: